Showing posts with label films. Show all posts
Showing posts with label films. Show all posts

Sunday, 26 September 2010

The Image Accumulator


This is part of Tim Maly's 50 Posts About Cyborgs, a collaboration between blogs celebrating 50 years of the term "cyborg". Here, I'll be talking about David Cronenberg's film Videodrome, and there'll be some description of sadomasochism. Consider yourselves warned. It's also an imperfect effort to bring together thoughts on a number of subjects, and as such has a slightly unfinished feel. For that, my apologies.


What is the secret of the Videodrome signal? Not its origins or its meaning, which are the objects of James Woods' quest in David Cronenberg's film Videodrome (1983). I mean the secret of its shiver. We get the shiver when Max Renn, played by Woods, is introduced to the signal by his colleague Harlan. The signal was sniffed out by the pirate satellite dish operated by Renn's cable network - Videodrome is a brutal sadomasochistic television programme apparently emitting from Malaysia. Nothing but torture and snuff, filmed in a studio with walls of wet clay. Wet clay - absorbs sound, and it can be electrified. How's that for a deviant architectural detail? You have to love Cronenberg. An illicit television programme, operating beyond the reach of any risk of penalty and specialising in savagery, is a sinister enough premise. And then he goes and throws in a baroque, left-field detail like walls of wet clay. It just emphasises the otherness of the signal - the fact that it is a product of thought processes that are not like ours. We think.


Videodrome.

And there's the shiver. An illicit television programme. Something we aren't meant to be seeing. But it's right there, on the spectrum, just waiting for an ear cocked in its direction. It's inherently fascinating. Broadcast television is a rigid, hierarchical, top-down, hermetic system, a trumpeting modern edifice. Underneath a veneer of raucous diversity, it's monolithic and monopolistic. Breaches in that monopoly are at once unnerving and exotic - such as the sinister surrealism of the Max Headroom signal intrusion incident (video).

Finding this hotline to depravity, Renn does what any sensible person would - he pirates the programme and puts it on his own channel. He also becomes obsessed by it, and discovers that not only is it not faked, it is also being broadcast from no further away than Pittsburgh. As Renn gets closer to the source of the signal, he suffers from terrifying hallucinations. His television warps, swells, pulses and erotically reaches out towards him; his abdomen splits into a maw like a VCR cassette slot; he learns that the signal has a direct physiological effect, causing brain tumours. It's a product of the military-industrial complex: weaponised television, designed to destroy the minds and bodies of undesirables.


Body horror is of course what Cronenberg is best known for. The director had previously shown the boundaries of the body collapsing (most memorably in 1975's Shivers) and mind control (in 1981's Scanners). But Videodrome is I think the first proper foray into cyborg transgression - the merging of flesh and technology, a catastrophic breakdown in the separation we take for granted.

Or do we take it for granted? It makes sense that the vector of this breakdown is a broadcast signal. We are, as a species, not entirely convinced that visual information has no power over us - photosensitive epilepsy is of course real, and Videodrome-like mind control has seeped into urban legends, always a good barometer of modern pathologies. (The arcade game Polybius is a particularly fine example of this line of mythmaking.) We feel sensitive to the non-visual electromagnetic spectrum around us, even where it doesn't affect us - witness the pseudoscientific health scares over mobile phones, phone masts, electricity pylons, "electrosmog". Television was the first electronic love-object, the focus of an extraordinarily widespread devotion. As a consumer item, it has consistently adopted different strategies to get closer to us - reproducing, breaking out of the living room and into different rooms in the house, and also attempting a more intimate connection. First it experimented with miniaturisation (portable TVs, pocket TVs, wearable TVs); now its preferred method is immersion, giant screens, clearer images and sound, refining the purity of the signal rather than its portability. The relationship of the 20th-century consumer to the television signal has always been a kind of romance - a ferociously close but off-balance, sadomasochistic romance. Renn is simply acting out the atavistic dream-journey of the 20th-century consumer - he is getting inside his television, letting it get inside him, finally breaching that air-gap and bathing in the electromagnetic spectrum. In an ecstatic climax within the film, when all the distinctions between reality, television programe and hallucination have disappeared, Renn finds himself inside the orange chamber with the wet clay walls. There, he whips a television; on the screen, Debbie Harry's lips moan and cry out approvingly.


Clear-eyed and unsentimental as always, JG Ballard was on top of this relationship. The Atrocity Exhibition (1970), contains the shadow of Videodrome - it's filled with giant screens, with broadcasts, with violence as entertainment. While the discourse around social change was mostly fogged with petty conservatism, Ballard saw deeper psychological instincts and pathologies being acted out in our relationship with consumer goods.

In fact, too few things are bad for us, and one fears an indefinite future of pious bourgeois certitudes. It's curious that these puritans strike such a chord - there is a deep underlying unease about the rate of social change, but little apparent change is actually taking place. ... Real change is largely invisible, as befits this age of invisible technology - and people have embraced VCRs, fax machines, word processors without a thought, along with the new social habits that have sprung up around them.

-- JG Ballard, notes to "Death Games (a) Conceptual", The Atrocity Exhibition


Ballard, one feels, would have approved of Renn's self-destructive line of enquiry - his advice in The Atrocity Exhibition is that we should "immerse ourselves in the most destructive element, ourselves, and swim"; he thought there should be more sex and violence on television, seeing it as a powerful catalyst for social change. Videodrome is a thoroughly Ballardian film. And Renn really does immerse himself in himself - his tool for becoming one with the Videodrome signal is the Image Accumulator, a kind of helmet; in this helmet, reality, television and hallucination are the same non-judgemental flow of electrons.


The Image Accumulator.

The Image Accumulator is profoundly reminiscent of works by the German artist Walter Pichler. Attempting a critique of television, Pichler combined the device with prosthesis and architecture, fashioning "rooms" that are in fact helmets with integrated televisions. Pichler exposes the dependence in the relationship with television, its total demand on the user - the helmets are not convenient or liberating, they are blinding and immobilising. He gives us the cyborg endgame of devotion to television. But the astonishing thing about his helmets is that they manage to be appealing - they have the finished surface of consumer products, and despite ourselves we're curious about what's inside, how the experience works. The risk of course is obvious - it's not that we'll find these absurd contraptions uncomfortable and debilitating, that's a given; the risk is that we'll find the payoff worth it for final oneness with the signal, the warm umbilical with the machine, and that we'll come to forget we're wearing the helmet.


"Portable Living Room", Walter Pichler, 1967



"Small Room Prototype", Walter Pichler, 1967

Monday, 15 February 2010

Islands of Flickering Light


"Night Flight", taken from AMD5150's Flickr stream and used under a Creative Commons licence.

My recent post about Jonathan Littell's book The Kindly Ones was long enough, and yet I still don't feel that I quite did justice to the Stalingrad sequence. The chapter stays on my mind, particularly its unrelenting opening. The Kindly Ones is full of powerful, regularly horrific and surreal, imagery – a lengthy blog post could be written about its treatment of underground (excuse me, U-bahn) stations, but it would be spoiler-heavy – so what was it that made Maximilien Aue's flight into Stalingrad so haunting? This post won't return to The Kindly Ones in depth. What I want to do instead is tie together the Stalingrad sequence with a number of other scenes from books and films, and with any luck compose some general conclusions about technology, civilisation, infrastructure, power and what might be called islands or pockets.

So what follows is a kind of chain of connected phenomena.

1. In my previous post, I talked about the encirclement of the German armies at Stalingrad as a sick technological joke. What kept the “kessel” alive for the brief time it held out was not resupply from the air – which never even approached adequacy – but the promise of resupply from the air, specifically Goering's vain boast that the Luftwaffe was up to the job, pending eventual relief on the ground. The hope is that normal service will shortly be resumed. And when Aue arrives we're treated to a picture of 1940s high-tech in a state of advanced stress: the airfield, surrounded by wreckage, under constant bombardment, the Wehrmacht radio trucks clustered together, aerials maintaining an electronic link with the outside world, the HQ in snow-covered rail cars. These details are unusually memorable and moving, and I think that the reason is their precarity. These technological sinews keeping the kessel alive are extremely precarious and vulnerable.


Sketch of the "Kessel", the pocket of surrounded German troops at Stalingrad.


But the situation in the kessel is also evocative because the place is a world in its own - a microstate struggling to keep alive, with its own self-contained hierarchies and infrastructure, albeit starving and in a state of terminal collapse.


2. In James Cameron's film Titanic (discussed recently over on Fantastic Journal), some of the most moving shots are when we see the crippled ship from a distance, surrounded by dark, empty, freezing ocean. It is an ember on a sheet of black ice. As it sinks, there's a moment when we see the desperate situation in the electricity generating plant - men frantically throwing circuit breakers amid total chaos as the rising water consumes and shorts the ship's electrics. They are trying, in the face of inevitable failure, to keep the lights on. We have not hitherto seen the ship's power plant, and of course we don't see it again. Up until that moment, the lights are just background - they're a given, implicit, or as Peter Sloterdijk would say, they are latent. Then we see the desperate men in the power plant, and they suddenly become explicit - we see the precarity of the ship's lights. And then the lights go out. The ember goes dark.

It's a critical moment in the death of the ship – in some ways as important as the moment when it breaks in half, or the moment when it finally disappears beneath the waves.

Again, here, the ship is microcosmic, a high-tech product of Edwardian civilisation, and a self-contained world. Its sinking can be seen as a period when the denizen of that microcosmos attempt to keep it running – power, lights, class system – in ever-harsher conditions, until the moment of disappearance.

3. In High Rise, JG Ballard presents us with a giant tower block that is designed as a self-contained city for its residents, complete with shops, banks, swimming pools, schools, health clubs and so on. (Le Corbusier aimed in this direction with the Unite d'Habitation, and to connect it with the previous item, it 's worth remembering that he was drawing on the design of Edwardian ocean-going liners.) Following the logic of their building, the tower's residents reject the outside world and set about pursuing arcane tribal wars. As conditions in the tower deteriorate, the power fails on many floors - patterns of blackness across the facade of the building, and flickering lights, are recurrent motifs in the book. The air-handling, garbage and water infrastructures also decline, or are weaponised by one floor against another. The habitable pockets inside the building break apart and shrink. At the end of the book, it becomes clear that the disintegration that swept through the tower has started in another building in the same complex - its lights are going out.

Of course, the news that visitors were stranded on the 124th floor of the Burj Khalifa recently by a lift breakdown brought this story to mind.


"City Afire", taken from BWJones' Flickr stream and used under a Creative Commons licence.

4. The George Romero film Land of the Dead isn't great, but it has its good points. In it, civilisation has been wiped out by a zombie apocalypse, but some survivors have managed to form a basic society in the middle of the city of Pittsburgh, protected on three sides by rivers and on the fourth by an electric fence. And there's a fortress within this fortress, a gated community housing the elite. Again, a precarious island of light in an ocean of dangerous darkness. Of course Romero's earlier Dawn(s) of the Dead have a similar premise, with survivors holed up in a shopping mall - a perverse island of consumerism, with power and light, surrounded by savagery. In the 2004 remake of Dawn, this isolation is driven home by the survivors' communication (by whiteboard) with a man trapped in a nearby gun store. He's only a street away, but might as well be on the moon.

5. The remade Battlestar Galactica exemplifies the sort of mood I'm talking about. Battlestar concerns a ragged fleet of ships housing the few tens of thousands of people left alive after a devastating attack by the robot Cylons. From the very first moment, everything in the fleet is on the brink of running out - water, power, fuel, ammo, fighter ships, pilots. Scarcity is a more pressing menace than the pursuing Cylons, and much of the drama in the series comes from the fleet's internal political difficulties as it implements rationing and a kind of war-socialism while attempting to keep up internal democracy. It is fabulously claustrophobic and tense - at times it's Das Boot with spaceships.

6. In the new Stephen King novel Under the Dome - which I haven't read - a community in New England is cut off from the outside world by a myterious dome, and swiftly reverts to barbarism. The plot is strangely similar to the fate of Springfield in The Simpsons Movie; indeed, Springfield's steady decline is one of the stranger things about that film, being uncharacteristically dark for The Simpsons - a haggard Kent Brockman informs the populace of rolling blackouts. (Similarly, I sometimes find myself idly wondering what would happen if my apartment building, or the train carriage I'm in, were suddenly cut off from civilisation. This - on the scale of an apartment building and a single house respectively - is what happens in the films REC and Right At Your Door, but they don't quite fit into this post. Will Self has written entertainingly about this, in an essay in which he imagines that he is trapped in the Eden Project on a day trip by an ecological catastrophe and he and his fellow day-trippers have to organise a feudal society - a lottery-funded Battlestar Galactica.) (Actually, there's another Stephen King datapoint: The novella The Mist, in which New England townsfolk are trapped in a supermarket by a dense fog containing horrible creatures. The generator that is providing the supermarket's electricity become highly important.)

7. I recently flew over the Isle of Man at night. The whole island was visible from the plane window, towns and roads lit up. That whole place could be powered by a single generating station, I thought, a closed system - but a precarious one. Then I considered my only situation, in a plane thousands of feet up, warm and comfy but only foot away from the screaming breathless nothing. Precarious.

So what does all this amount to? I've long had an interest in end-of-the-world dramas and tales of besieged cities; I think what it might amount to is an interest in seeing technological civilisation under stress, or to see technological civilisation pared back to the barest possible minimum. This kind of situation exposes the workings of the machine, the sinews holding it together; the "threads" that gave Mick Jackson's nuclear war drama its name. Seeing a microcosmic part working (or failing to work) exposes the workings and the vulnerabilities of the whole. It also exposes those "givens" or "latencies" at work in our society: we expect the lights to stay on, we expect water to come out of the taps, we expect there to be food in the shops - we expect these things so totally that we don't even think about them.

Tuesday, 8 December 2009

The Mechanical Jonestown and Perfect City


Two very old reviews - from Icon 052, October 2007 - uploaded here for the benefit of my archive.

Transformers

Transformers was the first cartoon “inspired by” (that is, designed to sell) a range of toys. It was a glorified commercial, and as such was actually aided by its low production values – the toys themselves did not disappoint. They were three toys in one: killer robot; jet fighter (or flatbed truck, or whatever); and puzzle. How does this VW Beetle transform into a robot, and vice versa? What clues can be gleaned from either form that suggest the other – part of a bumper that resembles a fist, or a chest plate that looks like a bonnet? On this third level, they were almost educational. They taught kids how to interrogate mechanical design, reducing it to constituent parts and postulating alternative applications for each.

But this is summer blockbuster season, and thus no place for anything of educational value. And the lessons present in Michael Bay’s Transformers film become rather unsettling if pondered for too long. It’s lucky, therefore, that this absurd, sprawling, eye-blitzing movie so closely resembles a schizophrenic episode (My car wants us to have sex! Your mobile phone is watching us!) that quiet reflection on it is near impossible for a couple of hours afterwards.

This is the plot: once the Transformers lived in peaceful robo-topia, but after an unspecified “betrayal”, war erupted between the “good” Autobots and the “evil” Decepticons, and their home planet was destroyed. Now, the robo-diaspora has come to Earth to battle over the Allspark, a cube that can turn inanimate machines into Transformers. Robo-rampage ensues; “good” triumphs over “evil”.

This film is a primer in nihilism and moral relativism. Nietzsche deserves a writing credit. The Allspark is the mindless “queen” of Transformer society, the only reproducing individual amid sterile drones and soldiers. It is itself a Transformer, transforming from a cube the size of an office block into a cube the size of a Dualit toaster, and in the process indicating that you might as well not bother wondering how a sportscar can turn into a much larger robot. Scale is for puny humans. The Decepticons want to control the Allspark to make more Decepticons – they are obeying a reproductive imperative. But the Autobots want to destroy the cube – an act of species suicide. This makes them an insane, nihilist death-cult, pitching their entire kind into a mechanical Jonestown. This is the Master/Slave mentality Herr Nietzsche was talking about.

But these concerns are probably the result of watching the film without the recommended dosage of Wham bars and Panda cola. More disappointing is the way that the Transformers transform. Their vehicle disguises are perfect down to the fluffy dice, and the transformed robots are lithe and athletic. One gives little clue to the other, and the act of transformation is a blizzard of high-speed CGI detail that obscures the fascination of the mechanics of the act. Worse still, if a Transformer is unhappy with its disguise, it can just scan another vehicle and turn into that instead – and anything can become a Transformer. This makes them more like the molten, shape-shifting “robot” in Terminator 2 than collections of gears and hinges.

The Transformers’ unique selling point is thus almost entirely lost. The film’s redeeming features – some funny lines, gorgeous effects, John Turturro – rattle about in the remaining 144 minutes of destruction. It will make money though, and director Bay will be free to kill again. Maybe he’ll spoil Thundercats next.


The Perfect City

“Good men need no orders,” said Plato in The Republic. The rest of us need round-the-clock CCTV coverage, ASBOs, smoking bans and electronic tagging. Perfect societies and ideal cities are spoiled by their imperfect inhabitants, who insist on being lazy, selfish, bolshy and unpredictable. Build Le Corbusier’s ville de trois millions d’habitants and the trois millions would only pee in the stairwells and spray graffiti. People are the bane of the perfection-minded planner. Benches need no orders; people need “no loitering” signs.

UK-based artist Keith Piper deftly explodes the pretensions of authoritarian urban planners in search of perfection in his installation The Perfect City at London’s PM Gallery. The large-scale video diptych looks into the mind of an unidentified utopian planner building a model of an ideal metropolis, one that will “embody the memory of all cities before it”. All we see are disembodied hands manipulating maquettes, making sketches, flicking through research. The effect is very similar to the opening credits of David Fincher’s film Seven, and suggests the same conscience-less sociopathy.

White-gloved fingers caress trays of scissors and scalpels, cut out paper figures, position cardboard buildings. Meanwhile the narration, again disembodied, unfolds what the brain behind the hands is thinking as spaces and times are conjured and dismissed. The model-maker/narrator believes that the city arose as a place of refuge, a display of collective will, a refusal to be intimidated by the forces of nature and the divine. God responds to this affront to his authority, the narration reminds us, with the usual Old Testament vengefulness – the Babel workers’ collective is thwarted by heaven-sent incoherence, the sinful hiding-places of Sodom and Gomorrah are smashed. Mindful of these disasters, the model-maker attempts to impose divine authority by proxy, dissecting the city into cantonments, imposing quarantine, imposing surveillance. But the city’s people still have that irksome “inbuilt inclination” towards disorder. And so they must be brought into line with an act of destruction. The end of the film nods towards conspiracy theories, referencing 9/11 and the use of terror acts to impose social control.

The video lasts only 15 minutes – not enough to really examine any of the themes it touches upon, but enough to give the idea of planned perfection a thorough kicking. Perfect cities need perfect people, a line of thinking that tends to lead to the gulag – utopian experiments have a nasty habit of ending up as dystopias. Piper’s video is a condensed flash of insight into this paradox – it raises the eyes first to the ideal, and then casts them back to the autocratic reality.

Keith Piper’s The Perfect City was at PM Gallery and House, 29 June – 12 August 2007